Top Town Hall 10 Base Layouts with 275 Walls by Ash

Hey guys It’s Ash again! With the introduction of 25 new walls at Town Hall 10 from the September update. I’m gonna use this page as a collection for all of my new Town Hall 10 bases from now. I will try my best to constantly update this page .

Top Town Hall 10 Base Layouts by Ash

Town Hall 10 Trophy/War Bases



Daybreaker is another kind of teaser base. This is an anti-2-star base so I don’t recommend using it If your Clan is not addicted in Clan Wars much.

This layout has been giving lots of impressive defense logs not only in Clan Wars but also in trophy pushing.



You can call this Crestfallen layout as the reworked version of the Eye of the Tiger layout below. After testing the Eye of the Tiger for a few weeks, I have found some common flaws such as attackers can use Jump Spell the Jump Spells to get into the core regardless of the small core.

Here are some highlights of this layout:

  • Anti-Archer-Queen core – One of the must-have features these days. The Archer Queen can’t target your Town Hall unless core-walls get taken down or she can jump over those walls.
  • Space between core walls prevent the enemy Barbarian King and P.E.K.K.As from going further with the Jump Spell.
  • Anti-Golem ring: In most cases, the attackers can’t redirect their Golems into the core.
  • Centralized Air Sweepers.
  • Quadrangular Air Defenses can counter most hybrid attacks with Super Queen.

Eye of the Tiger


Click here to see the speed build video of this base layout.

Note: Tester Wanted!

This base is the modified version of the Heart of a Champion base layout. Literally it has the similar concept to the predecessor but more rigid. The Anti-Golem/Giant/Hog/Balloon funnels and Anti-Lavaloon feature have been incredibly improved.

Because this is a pretty new base so I really need help improving it. Please provide us the defense logs so we can improve it together!

Heart of a Champion v2.0


Click here to see the speed build video of this base layout.

This is the new version of this pretty popular war/trophy base layout for own Hall 10 with much more refining look and improvements for funnels:

  • Anti-Archer Queen core is the main feature of this base. The enemy Archer Queen will not be able to touch your Town Hall unless she either jumps other those walls or break them. Even if the attacker drops the Jump Spell on her, she will not jump in the core compartment because she prioritizes on walking rather than jumping.
  • Anti-Earthquake feature is another great feature that I’d love to see in all base layouts these days. The large main compartment of this base will not be affected by the Earthquake Spells at all.
  • Anti-Golem/Giant/Hog feature will force those troops running around the base.
  • In this new version, the funnel against Barbarian King and P.E.K.K.As has been improved. It is a real challenge for Barbarian King and P.E.K.K.As to go direct into the core without destroying all the buildings in the large open-ring compartment.
  • Wizard Towers are well placed away from the Air Defenses so they will not be locked on Lava Hounds = better protection against Lavaloon attacks.
  • Town Hall is now well spaced with walls, Balloons can’t do splash damage to it = Anti-2-Star feature against Lavaloonion.
  • Golems can’t trigger Giant Bombs and Small Bombs. Those bombs will be a big deals for support troops like Archers/Wizards.
  • Outer compartments help increase the difficulty of breaking the base funnel chain.

Themis X


This is the new version of the Themis troll base with added walls at the South. You can see the speed build video of this base at here.

New space between walls and Cannons in this new update help prevent Wizards from sniping Cannons, the attackers will face it much harder to break the Golem funnel.

Farming Base for Town Hall 10

Hypercube X


You can take a look at the Hypercube X page to read everything about this flawless farming base.

Gonna update more soon!

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